Mobile Games Need Their Artists

TechCrunch

Editor’s note: Tadhg Kelly is a games industry consultant, freelance designer and the creator of leading design blog What Games Are. You can follow him on Twitter here.

Across 2013 and into 2014 the stories around games went in many directions, to Steam and Steam Machines, to consoles, to VR and microconsoles. It could be said that a considerable degree of the anima behind those stories was driven by hunts for the next big break in video game platforms. Where, people asked, would another Facebook or iPhone style explosion come from? Where would lean product and plentiful players be found anew?

Steam got full quickly, microconsoles struggled to find an audience and console feels like a repeat performance of its previous generations to the same crowd as always. My posited ultra-handheld device category is still in the mysterious future and tablet sales have slowed. There are certainly interesting developments –…

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